Rafal 'Raf256' Maj nous apporta ses lumieres ainsi en ce 13/08/2004
19:48... :
>aze### [at] qwertygov news:411d49c0$1@news.povray.org
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>>You can create a shorthand.inc include that define those abreviations as
>>equivalant to whatever keyword you want. You even can translate every
>>keyword to another language if you feel like it. If you then publish
>>your scene, don't forget to also publish the include file(s).
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>Uhm? How exacly does it work? Sounds very interesting... something simmilar
>to what Samuel was talking about?
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Something like:
#declare sph=sphere; //Abreviate sphere to sph
#declare boite=box; //Translate box to boite (french)
Alain
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